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About Varied / Student Core Member GenmaUnited States Group :iconmlpsfmbeginners: MLPSFMBeginners
MLP, SFM, Beginner, New, Fun
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Deviant for 5 Years
10 Month Core Membership
Statistics 113 Deviations 862 Comments 12,529 Pageviews


Littlepip Reloaded - Fallout Equestria [DL] :iconwhiteskypony:WhiteSkyPony 159 32 Happy Birthday for the Laters and Earliers #01 :iconretrogalicia:RetroGalicia 9 11 [SFM] Hail to the muffin King :iconsyndar:Syndar 7 2 Art Commissions :iconbanzatou:Banzatou 163 17 Happy Birthday Gen-ma :icondoublegmedia:DoubleGMedia 2 1 I AM NOT RARA Snippet :icontherealdjthed:TheRealDJTHED 185 17 Lion MTT :iconqubelord:QubeLord 7 0 Quick Update to recent followers! Read Description :icontherealdjthed:TheRealDJTHED 39 8 GallopWalkCycleTest v2 :icontherealdjthed:TheRealDJTHED 166 23 Meow :iconflushthebatsanta:FlushTheBatSanta 58 5 Hanging out :icontsuriadragon:TsuriaDragon 40 3 The Tower :iconwintergleam:Wintergleam 55 12 A World :iconwintergleam:Wintergleam 40 8 Orbital :iconwintergleam:Wintergleam 37 10 [SFM] Happy Birthday Poninnahka! :iconautoaudi:AutoAudi 4 5 (Comic) The lonely lounge :iconsourcerabbit:SourceRabbit 63 22
Art and Animation that I like!


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Just your average 3d animator, hoping that the animation I make help people out.

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Journal History



Gen-ma's Profile Picture
Artist | Student | Varied
United States
Hello! My name is Genma, and I used to make custom animation resource cycle for [SFM Ponies] group and enjoyed making them and just do not have the time to make :XD:. I no longer make animation cycles for SFM Ponies, once I finish this Journal entry. (Going to take a while)

Has links to almost every animation that is free to use.

All of my [SFM Ponies] content is 100% free to use. It will alway be free to use, so if someone is trying to sell them, do not buy!! :onfire:


Autodesk Maya: [Beginner]
Blender: [Beginner]
After Effects: [Beginner]
Flash: [Beginner]
Sony Vegas: [Intermediate]
Photoshop: [Intermediate]
Audacity: [Intermediate]
Illustrator: [Intermediate / Advanced]
Indesign: [Intermediate / Advanced]
SFM 3d Animation: [Intermediate / Advanced]


Currently, I am using Source Filmmaker and I been using it for awhile now almost a year and still learning something new every day. I make Pony Resource animation cycle (mostly at the moment), and group picture (rarely now). I have 2400hours + currently so far. I do spend a lot of time in the program learning different things and exploring new things. A lot of my learning is coming from Argodaemon tutorials and stream, Jimer Lins tutorial, HeroStrain lighting tutorial, Warhorse26 GIF tutorial, RaptorNX01 tutorials, PSFMer Animation Tutorial, GizSH fast tutorial of animating, Jesse Baumgartner blocking stages, Sarcastic Brony tutorials and others I can not remember at the moment ( I take in much as I can to learn more). I enjoy doing this as a hobby and have fun using the program. I am reliant on models that are made and so I do my best to credit every model that I use in a poster or animation cycle. Hope to work for an art team one day, or company, or place....? I haven't sorted it out yet where I am going at.

How do I pronounce your username?
Genma or Genmax, [Gen-ma] [Gen-max] either or.

Are you an animator?
No, but... I want to be a professional 3D animator one day. I am learning as I go. I plan to do more schooling after I get my BA.

If I use any your animation resource cycle or poster do I need to credit you?
You do not have to credit me, but crediting would be nice!

Can you alter the animation cycle resources?
Yes, you can alter any of the cycles and I do not mind, this is open for the community to use. The main purpose is a base to work off.

Also, I always put a version on my Pony SFM animation resource cycle, because there is always room for improvement.
Throw a critique at me in the comments, I will do my best to fix or improve on my animation cycle or poster, alway striving to get better.

Do you make models?
No, I do not. =( I only move them around and bring them to life.)

Do you do request?
No, I do not take request anymore. Unless, it benefits the whole community for SFM-Ponies and I'll add it to my goal list.

Thank you for stopping by! =D


What I been up to. Maya Stuff
Non Related Pony Stuff
The character is based on RWBY Chibi style and love the series. I am still trying to figure out toon shader for the eyes. I have a very simple clothing design atm. This is my own original character as well. 

Maya Stuff! Well I have to make everything from scratch. This is my first model I put time into. I am still a noob at modeling. I got the base model down but the hair and clothes are a whole different level haha DX. I have to figure out how to convert this for sfm use later on. I am still doing a lot of stuff atm. I still have to rig it and create the scene. This a one minute project I am doing for class. Anyways enjoy! 
[SFM Test] - EyeRefract RT Camera Experimental
Building upon Eye Refract models and the initiating testing that argodaemon did awhile back. 

Eye Refraction Test [SFM|WIP] by argodaemon

Getting Real Time reflection is a pain but, it can work and require a lot of tweaking to do so. Also, this uses the element view to do the overrides to achieve the effect. 

Messing around with it for about 1 to 3 hours to get it work. Had some issue with Uberlight clipping through the model, but I just made sure it hit the back of the mane so it wasn't see-through. The farzAtten works but not as good enough with low max setting. Anyways, this is experimental so lighting isn't going to be fantastic, and finding out the right setting can be quite hard. 

Haven't figure it out on the normal eyes yet but just need to figure out the vmt coding and which setting causes the reflection to work.

Also, I took some sequences that were already premade to test out the feature.


[SFM] Real time reflections…

Drunk Tuts:SFM's Render Target cameras or RT cameras…

[SFM] Reflections…

[Tutorial] Using Render Target Cameras with the SFM.…

:icongleboss: Pony EyeRefract Models
:iconponinnahka: Pony Overhaul: Females Release
[SFM Resource] Scalable Eyes Mane 6 Updating...
Working on making a skin separate from the model, requires some elements, and things. I'm still figuring out how to implementing this to a model in qc code. Right now I was able to reduce the memory use of the model. By making a new vmt. and vtf for the scale eyes and exporting them into an element with overrides. Also, made a new model separate for it so doesn't affect original models. WIP stuff atm. Found out that can have up 1000 frames in the VTF files, but I wouldn't recommend replacing them, making a skin for them and a new vtf and vtm for the file would the trick. This also requires to decompile the model and recompile the model, to a skin without affecting the memory of the game.

 Tutorial here how to applied scalable eyes:

For Normal Eye Color Changes: [Requires some programs]
[SFM Ponies] - Eye Color Changing VTF Tutorial  

This does require to have models, these are texture file replacement only.

Hello, everyone, back at again with another cycle....wait, no.... I made some animated texture files for the eyes that can scale. I do not know where this would go under since it just textures files being replaced. 
These will replace the original eyes made from Poninnahka model files. I still love the original eyes since I been using SFM from day one, however; I was inspired by Gleboss, Optimus97, and Shutdp with their models with scalable eyes. So, I went on an adventure to learn how they made eyes scalable without skin changing. I kept it pretty similar to the original eyes and built it all from scratch using Poninnahka vtf as a base to make the vector. Anyways I hope you guys enjoy! I spent about a week and a half to have a final product. It was a good learning experience and it was quite fun to learn the Flash program. Had some problems with the vtf of not being clean, and finally, figure out it for the right settings. 

The only issue I have at this moment is that I do not know how to implement scalable eyes into the QC coding or make them part of the model. Something, where my knowledge is still limited at the moment. So it does require some overrides that I learned from Gleboss tutorial which I will leave a link below, but I change a few numbers from his original tutorial. ,The animated vtf is 60 frames. It does increase the model size by 160MB+ to the original. Also, increases there memory size in SFM due to the eyes being a large texture file.   As long there a new skin for it the memory size will not get affected . So I left two file types in the link below.  Ones with animated textures and ones without animated textures. I also left the OG eyes just case you want to switch between styles. I can make 30 frame cycle but it will be awhile since I have to remake all the files again and recompiled them into a vtf.  Also did some tests with 120 frames but the files was too large and it was eating a lot resources, but it would make a good effect for slow Mo.

Select one of the files from once extracted and drag drop in game folder or copy and paste in the usermod folder.
Texture Files of Mane 6…

Mane_6_No_animated_Textures - Just skin replacement
   Path: usermod->materials->models->VN_mlp-> Applejack, Fluttershy, Pinkiepie, Rainbowdash, Rarity, Twilightsparkle
Mane_6_scaled_animated_Textures - Has the scale eyes, and skin replacement 
   Path: usermod->materials->models->VN_mlp-> Applejack, Fluttershy, Pinkiepie, Rainbowdash, Rarity, Twilightsparkle
Mane_6_texture_back_up - original eye set
      Path: usermod->materials->models->VN_mlp-> Applejack, Fluttershy, Pinkiepie, Rainbowdash, Rarity, Twilightsparkle

Time Spent:
 ~1 to 2 weeks appox (about 5-8 hours a day)


Program Used:
Source Filmmaker
Adobe Illustrator
Adobe Flash
Adobe Photoshop
Open Office Excel to get coordinates


:iconshutdp: [DL] Mane 6 Enhanced Eyerefract Models 
Pony EyeRefract Models
 Eye Scale Tutorial:…

Sweetie Bot's eyes…

:iconponinnahka:Pony Overhaul: Females Release
:iconjuicedane: [SFM/DL]Enhanced Overhaul Ponies 6 of 6

:iconautoaudi: Thank you for helping Auto. Helping me through the process, pointers, tips, compling, and decompling!
:iconwintergleam: Thank you for letting use your OC as a test dummy! (Hopefully. we find a way to embed in the QC code) XD
:iconredaceofspades: Thank you for letting use your OC as a test dummy! (Some pointers, on eye design)
:iconforsakenknightmare: Thank you for letting use your OC as a test dummy!


:icongaohaq: :iconpbh19950:



Add a Comment:
DamageK Featured By Owner Edited 1 day ago  Hobbyist Digital Artist
Have your cake and eat it tooHappy Birthday! GenHave your cake and eat it too
ps. i'm still in army base... i want freedom...
Gen-ma Featured By Owner 1 day ago  Student General Artist
Thanks DamageK. XD.
Stay strong my friend. XD almost there.
DamageK Featured By Owner 1 day ago  Hobbyist Digital Artist
you're welcome :)
RedAceOfSpades Featured By Owner 1 day ago  Student Digital Artist
Happy Birthday!Birthday cake  icon 
Gen-ma Featured By Owner 1 day ago  Student General Artist
Thanks! RedAce!
SerenitysArtwork Featured By Owner 1 day ago  Hobbyist Filmographer
Star! Happy Birthday! Star! 
Gen-ma Featured By Owner 1 day ago  Student General Artist
Thanks Serenitys! Hahaha XD
Belket Featured By Owner 1 day ago
Happy birthday!H (Alphabets) A (Alphabets) P (Alphabets) P (Alphabets) Y (Alphabets)                                                                    B (Alphabets) I (Alphabets) R (Alphabets) T (Alphabets) H (Alphabets)     D (Alphabets) A (Alphabets) Y (Alphabets)  
 Happy Birth Day Fella (messages)  Much prosperity throughout the year!Are You Happy
Gen-ma Featured By Owner 1 day ago  Student General Artist
Many thanks Belket! XD
HunterBrony101 Featured By Owner 1 day ago  Hobbyist Filmographer
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